so I just need to port the shiftfont code into the subfont code, so that I can do shiftfonts of subfonts.
but not subfonts of shiftfonts, that'd be silly
ok all my tests are now passing.
admittedly that's mostly because I declared the output of the generator to be "correct", over screenshots of the game itself
based on the length of this thread I expect I'll have this done sometime around thursday if I don't slack off.
and since I have ADHD and will definitely slack off, a more reasonable estimate is late 2027
I went with a Neil Gaiman quote to introduce adding Castlevania: Symphony of the Night to the image generator!
BUT ENOUGH TALK. HAVE AT YOU!
https://foone.github.io/SierraDeathGenerator/#sotn…
oh fuck me THE TITLE FONT HAS TWEAKED SPACING and this doesn't show up normally because everyone has single word names, until you get to Master Librarian
anyway the worst part: you know how I talked about implementing shift-fonts of subfonts?
this now means I can't use that work. I need to promote the shift-fonts to full fonts, because they're no longer identical.
maybe I should just refactor the whole font system so fonts can have their own descriptions and also have an "parent-font" link which lets them inherit all their unspecified attributes from another font