BTW @hierarchon reminded me of a neat trick with saccadic masking: go look in a hand mirror. no matter how close you bring it to your eyes, and how much you look around, you will never see your eyes move.
You're blind during those moments. But you still think you are seeing.
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because if they only move during saccades, we never see them moving. and since so much of our vision is based on just filling in what we think is there, if they stay out of the direct center of our vision, we'll just visually fill them in, like they were never there.
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Check it out if you're into hard SF stories of first contact. It's got some really neat ideas about human vision, very unique aliens, the nature of conciousness, the future of humanity in the face of perfect VR, and vampires. (Really, it has "vampires", while still being hard-SF)
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BTW, remember how I said "vertebrate eyes" up there? Guess who has eyes which are wired forwards instead of backwards (no have no blindspot), have an internal lens, and can even see polarization of light? our good friends the Cephalopods!pic.twitter.com/SOMT5CB2SY
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One other neat thing about saccades is that you have to emulate them when you animate people or the avatars are very creepy. Flipping on saccades made our avatars significantly less creepy when we first started experimenting with VR avatars.
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I was surprised that the VR headsets have low even latency (and eye tracking) good enough to detect the saccades and act on them. That's pretty neat on its own!
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Scrambler: ok so this trick is frame-perfect
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exactly. an entire race of speedrunners run into some slow apes and are like "THIS IS VERY EXPLOITABLE"
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There's an old 1000 Series SCP that does this too! The Perephiral Jumper.
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Yup! And if you check the comments, it was specifically inspired by Blindsight
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do they have pale skin and look like marble statues?
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nah, more like constantly-moving starfish covered in eyes.
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