This video shows the actual ten seconds of gameplay that produced the plot above. Can you reverse engineer the meaning of any of the sparklines?pic.twitter.com/nNxi3mcsIC
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Looks like this value got incremented every time I ate a ghost? That's all I've picked out so far.pic.twitter.com/LnWlMDrBmJ
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There should be 600 frames, but you got 8x33 lineplots, what does the poster represent exactly? And how do you translate an 8bit memory address into such a line? Looks like ot got much more resolution that it's supposed to.
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Each sparkline has 600 data points. The NES had 2K of RAM, but much of the RAM went unchanged, hence the 8x33 addresses shown.
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Thank you! And how came the 600 to be? I'd expect more like 512 per spike or any other binary based number...
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60 frames per second, 10 seconds of data displayed...
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I see, thank you!
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With which tool did you draw that ?
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Have you done this before? I’m recalling someone doing something similar a few years back and selling prints of it... either way, super awesome
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Are you thinking of this maybe https://benfry.com/mariosoup/
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Ohhhh I think so!
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I first did this a year ago, so yeah it's not brand new and you may have seen it.
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This is super cool. Did you see the speculative execution video that was floating around yesterday?
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I did not
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3. Import sparklines into wavetable synthesizer
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I second this
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Oh dear, it seems to have gone horribly wrong:https://youtu.be/M9xMuPWAZW8?t=326 …
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seems pretty horribly correct to me ;)
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