Finding new ways to avoid unpleasant camera movements: fading objects behind the character.
Based on @TheMirzaBeig 's dither effect but with rotations instead of distances. Credits to @jostly for the math :)
#AmplifyShaderEditor #gamedev #screenshotsaturday #Shaders #VFXpic.twitter.com/djUt9mDJxy
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Awesome! I'll need to steal this tech from you

1 reply 0 retweets 1 like
Haha! Steal away! :D
5:36 AM - 30 Jun 2019
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