Finding new ways to avoid unpleasant camera movements: fading objects behind the character.
Based on @TheMirzaBeig 's dither effect but with rotations instead of distances. Credits to @jostly for the math :)
#AmplifyShaderEditor #gamedev #screenshotsaturday #Shaders #VFXpic.twitter.com/djUt9mDJxy
It is :D going slowly but surely. Thank you for the proposition, I will let you know.
-
-
Nice From what I see I feel it's will be an horror game or well at least a 'puzzle' based
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.