You sure you updated both the OS beta and XCode beta?
did anybody get the new Metal shader debugging working in the Xcode 10 Beta? On MBP I get an error popup (see below), and on iOS (iPad Mini4 with iOS12 beta) the "Debug Selected Vertex" menu item is disabled :/pic.twitter.com/wPgZgBj8BO
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as far as I can tell, everything is bleeding edge: - Xcode: Version 10.0 beta 3 (10L201y) - MacOS: 10.14 Beta (18A326h) - iOS: 12.0 (16A5318d) (oh wait... that's not the latest MacOS Beta, I didn't get a notification for that though... updating now)
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So mid-typing a tweet you’ve realised you miss the upgrade, but still posted for teh lolz :P
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yeah, but update didn't help anyway, same problems :/
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Can you please file a radar with a repro case attached or an export of the frame capture? Thanks!
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Will do! It's also not working with the standard Game example project though, just wondering whether it's a common problem :)
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It’s definitely not a common/known problem. Please include the exact MBP model in the radar as well, as this will help us reproducing the issue. For iOS, A9 or newer SoC is required.
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Nearly done, but where are those dreaded gputrace files (or how do I manually save the capture to a file of my choice)?
- 3টি আরও উত্তর
নতুন কথা-বার্তা -
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Ah, the joys of debugging shaders. I don't miss them. Typically the most fragile debugger tools in the entire known universe.
ধন্যবাদ। আপনার সময়রেখাকে আরো ভালো করে তুলতে টুইটার এটিকে ব্যবহার করবে। পূর্বাবস্থায়পূর্বাবস্থায়
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লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।