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  1. 1. velj

    Capped to 12 FPS to feel a little more like a traditional animation. This will look best with custom animations that pause at key frames like an actual sprites, but this gives you some idea of how it could be improved by lower FPS!

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  2. 1. velj

    Still playing around with my pixel art shader, this time using explicit color ramps. Still a lot of work left to make it look authentic (especially on the knight), but not bad for free assets and a couple hours of tweaking colors!

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  3. 16. sij

    Seems like every AAA this year is coming out later than expected. TLOU2, FFVIIR, Cyberpunk 2077, Avengers, Animal Crossing, pretty much all of Ubisoft's catalog... You know what they say: hindsight is 2020.

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  4. 8. sij

    This shader is looking a lot spiffier with outlines implemented!

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  5. 6. sij

    Experimenting with a real-time 3D shader that mimics a pixel art aesthetic, complete with a restricted palette and dithering! So far I've got the Donkey Kong Country look, at least...

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  6. 15. velj 2013.
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