1. Because I genuinely don't think people realize that action should be visual storytelling. 2. The Hollywood Pre-Vis machine takes it out filmmakers hands and usually puts it VFX people's hands and, quite frankly, a lot of them don't know anything about cinematic affectation.https://twitter.com/AKissFromRose/status/995967301953490944 …
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The weird thing is that animation has historically mastered storytelling with storyboard artists. When did the previz people lose that. (I've worked on all previz, animation and fx, but mostly as a single freelance who could coordinate directly with the director)
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"a crisis of philosophy and purpose" will be the title of my autobiography
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This reminds me that one of my college teachers was always telling us "story is everything" but never properly explained what that meant, especially in relation to our work (various 3D art stuff).
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It seems like they're being asked to do something they aren't trained at-they're VFX artists, not storytellers per se. The storytelling direction should come from the director, right? Or do I just misunderstand the whole thing?
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Holy crap - YES. I remember working on a movie where the director kept referring to the theme as "wouldn't it be cool if...". The movie had a HUGE budget, came out, immediately flopped, and I *STILL* don't know what the theme is. A long winded way to say, I totally agree.
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As someone who is both a student of film and a pre-via artist I can 100% confirm this. I’ve asked “why this” often when given a note and I’m ashamed to admit how many times I’ve gotten the answer “because it looks cool”
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Which is a shame. I want to see more actual story artists learn how to use 3D software. But I also see a lot of board artists with little to no working knowledge of 3D software which at this point is inexcusable.
End of conversation
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Contrast this with Ram Bergman saying of TLJ "No one shoots but Rian" and how effective/intimate the action scenes were.
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