WROTE FOR 13 HOURS. THEN GOT DRUNK. WHAT'S UP.
SIMPLY PUT. LAST YEAR 10% OF THE MOVIES (SEQUELS, ETC) DID 60% OF THE BUSINESS. THAT'S WHAT PEOPLE GO SEE. THAT'S WHAT GAMERS BUY.
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That's unimaginably depresing expecialy for games that is younger medium to also be reduce to all or nothing business model. That's unsustainable! How long do you take this business model will last before the bottom fall out of the market?
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UNSUSTAINABLE FOR WHO? FOR THE COMPANIES IN FEAST OR FAMINE? OR THE INDIE DEVELOPERS WHO HAVE TO GET BY ON LITTLE RESOURCES AND FACE THE SAME FEAST OR FAMINE RESULTS? THE ANSWER IS BOTH. BUT BOTH COME DOWN TO CONSUMER HABITS.
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