procedural worlds can show you things no one has seen before (No Man's Sky)
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I think that the idea behind NMS is that, if you get to the core of the galaxy you're the first one there. I think
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"the allure of randomized vs designed" is hard to discuss cause there's many different types of "randomizations"
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e.g.: in theory, you can build amazingly good "randomized worlds" if you give the "randomizer" sufficiently good guidelines
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to be fair, that’s the mission statement for the game. Can exploration itself be a compelling mechanic?
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Minecraft, anyone?
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@typewriterjason give Subnautica a shot. It has lovely handcrafted zones, but being finite limits the joy of explorationThanks. Twitter will use this to make your timeline better. UndoUndo
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feels like once a player starts discerning the madlibs template for content generation the game is done
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I have yet to see anything that proves its going to be more than a pretty yet boring minecraft in space.
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as someone who makes games, I'm curious too. I posit it's about story telling though. The kind we tell each other...
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