@FilmCritHULK I honestly feel stuff like Half-Life 2 goes too far with the notion of pure interactivity, where you're stuck in a room
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@FilmCritHULK with nothing to do while people have an entire conversationThanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK Have you played BROTHERS: A Tale of Two Sons? It is the perhaps the best example of gameplay working perfectly with story. - End of conversation
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@FilmCritHULK Re:"pure interactivity" - Some sensible comments here on how reviews often undervalue gameplay depth: http://platinumgames.com/2014/05/23/interview-with-saurian-dash-part-2/ …Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK Hey! Have you played Watch Dogs yet? I think it's beyond awful, but would like to hear your thoughts on it if you have any!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK It's not about pure interactivity, it's about the interactivity being necessarily critical to the narrative.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK More often than not, games end up being long form cinematic stories with bursts of lengthy unrelated interactive moments.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK The (accidental) imitation of storytelling methods that don't involve interactivity, is stifling the progression of the medium -
@TheValkyrieRide@FilmCritHULK Agreed so much. To take an older example, I love the old Wing Commander games but hate seeing them hailed...
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