@FilmCritHULK Please tell me this is about Watch Dogs because that was horrible even by my low standards
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@FilmCritHULK agreed. But, the best story moments in games are the interactive ones.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@StingingV@FilmCritHULK that's total nonsense though, cutscenes are a tool.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK It feels like "Hollywood" in this instance is just code for "Explosions," which I think also sells Hollywood short. -
@Armed_Gamer IT'S MORE CRITICAL THAT HOLLYWOOD GET THE RUDIMENTARY BASICS OF STORY RIGHT VS. GAMES, WHICH TECHNICALLY NEED IT LESS.
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@FilmCritHULK take the Uncharted series for instance.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK I'd feel better about it if games tried to imitate more than the same three films.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK I've always thought the criticism was against the ego-blowup. Game designers getting away with terrible storytelling b/c [1/2] -
@FilmCritHULK [2/2] they see themselves as Hollywood but don't have the same critical apparatus to inform/chastise them. - Show replies
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@FilmCritHULK They don't need to stop, they just need to imitate the right things. -
@CarterReyner (OR LEARN HOW STORIES WORK WHICH HAS NOTHING TO DO WITH IMITATION) - Show replies
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