THIS TOUCHES ON A LOT OF HULK'S WORRIES WITH GAME VIDEO DESIGN / STORY / WEIRD PSYCHOSOMATIC TENDENCIES http://kotaku.com/watch-dogs-the-kotaku-review-1585242059 …
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Replying to @FilmCritHULK
@FilmCritHULK Would you agree that the sooner the game industry discards the idea that it has to imitate Hollywood, the more it'll thrive?5 replies 0 retweets 0 likes -
Replying to @CuppaBro
@CuppaBro@FilmCritHULK the need to adhere to the functions of cinema limit games constantly.2 replies 0 retweets 3 likes -
Replying to @mattLarnold
@mattLarnold@CuppaBro DISAGREE! THE LIMITATION IS THEY JUST TELL STORIES BADLY. MEANWHILE THE CINEMATIC NATURE OF LAST OF US DOESNT HURT IT4 replies 1 retweet 1 like -
Replying to @FilmCritHULK
@FilmCritHULK@CuppaBro but even last of us, in its form, isn't seamless in the way that a pure game like... Portal is.2 replies 0 retweets 0 likes
@mattLarnold @CuppaBro IT'S JUST DIFFERENT. HULK CAN EASILY ACCEPT A CHANGE BETWEEN INTERACTIVITY / ACTIVITY IN MOMENT.
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