IT'S WEIRD THAT GAMERS DISMISS MOBILE / CASUAL GAMING WHEN THE PRINCIPLES & MECHANISMS OF THEM ARE THE EXACT SAME AS EARLY ARCADE GAMES.
@bradsboards BECAUSE DLC AND MICRO-TRANSACTIONS AND ADD-ONS AND SOCIAL GAMING AND 60$ PRICE TAGS ARE CONCERNED WITH SOMETHING ELSE?
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@FilmCritHULK A lot of those elements - especially micro-transactions - are especially egregious on mobile. And they are the center of...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK ... the design focus. Games built around taking people's money. The other end of the spectrum is a game built as a whole...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK ... And then using ancillary means to capitalize on the money making potential of a complete product.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FilmCritHULK As with old arcade games many mobile games have no spending ceiling. One must keep paying to keep playing.Thanks. Twitter will use this to make your timeline better. UndoUndo
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