Started Ghosts of Tsushima and it's really pretty and polished thus far! But maaaaaaan, after SEKIRO the movement can't help but feel like going from this to this...pic.twitter.com/WdH3sWr3rJ
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Sooooo is there anyway I should be able to tell if an area is too early to do? Like I can't tell if this is just is just OP'd for where I'm at or if I just still suck?
Okay, just had first fight that completely clicked. Called for stand-off - knew what to switch for enemies, hung back with patience and countered at right times. It's sort of weird cause your instincts want to make it Sekiro OR a flow fighter like Arkham - but it's neither?
Environments on this project were what blew me away. Top notch in so many other categories, including UI, but good golly...those environments.
I have taken approximately 20 times more screenshots of this game than all other games combined.
I was playing both at the same time and the speed and depth of combat in sekiro made me put away tsushima for a loooong time
Maybe message Spotify about poaching the UI designer
That impressed me even more than the visuals. The map, the quest tracker, simple inventory and upgrades - all makes the whole big world a pleasure instead of a chore.
The way the sound design works in tandem with the UI is seriously impressive. There are moments of just basic traversal that feel magical to me
Be thankful you're playing it *now* and not before they added armor loadouts
I'm nearly done with Ghost and I'm digging the heck out of it. PET ALL THE FOXES. PET THEM!
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