The guy in that post absolutely needs to get into TTRPGs, since so many of those games use randomness to determine whole story or plot points. It would absolutely scratch his ‘chaos’ itch.
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The trouble is that that randomness is just random, there’s no underlying sense to it, whereas the apparent randomness dude is finding isn’t random at all, it emerges from an underlying structure
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Whenever I watch Disney/Pixar films I can always pretty much predict the broad strokes of what’s going to happen. Me 10 years ago would have said that’s bad, but now I understand it means they are doing the narrative work
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Even better, worrying the thing that will happen will happen is the core of tension that creates drama!
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A bit like playing witcher 2, then
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I wonder how this intersects with extreme spoilerphobes.
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How does this guy not get his fill with the unmoored chaos of regular life


Like *please* let the stories I consume have a goal and shape that makes some damn senseThanks. Twitter will use this to make your timeline better. UndoUndo
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That is a pretty fascinating way to process fiction. The closest mainstream version of this I can think of is certain comic book writers like Jonathan Hickman - who tends to start stories with really clear themes/characters but then seems to find joy in following that with chaos.
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