DIVINITY II: The level spike when you get to Arx is... absurd? I've tried ALL possible fights to start out and lost them all. I know I'll get lucky with a strat at some point but to give you NO way in at first with enemies all at your level is... bold.
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I understand this is very complain-y, of course I do, but I just have that simple question: why? Where other little spikes felt like moments of devious fun, absolutely nothing about this level feels fun. I genuinely don't understand the "why" it was made like this.
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1) keep in mind I'm also partly frustrated because I've adored so much of this game and 2) I just ran into an ogre playing piano in a little hat and its perfect so maybe im the idiot
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This thread gives me life. Everyone fucking loves this game and I felt insane. I had the exact same experience as you. There’s a whole lot to praise but it’s just so obtuse
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I adored the first 100 hours or so and maybe they just didn't get that far? Maybe I'll feel different after I beat it?
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Reading this is giving me some Human Noble: Origins PTSD. Geez, I did NOT have a good time with that game... Except maybe for when I dumped Morrigan when she tried to come between me and pretty stabby boy Zevran. That was great
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imagine playing a human noble when city elf revolutionary is *right there* (i kid, i kid. mostly >_>)
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Thus was my experience with Divinity II. I wanted to love it, but I felt like I spent half of my time going "WHY CAN YOU DO THAT??" I'm glad so many people enjoy it, but it just wasn't right for me. I ended up enjoying it more after turning down the difficulty for the final act.
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Yeah, I’ve played through DOS2 several times (and am currently attempting Honour Mode) and there’s a real hump to get over in Arx, plus some really obnoxious enemies. If you can just push through this bit you’ll be alright. Also, new gear every level becomes almost necessary.
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