DIVINITY II: The level spike when you get to Arx is... absurd? I've tried ALL possible fights to start out and lost them all. I know I'll get lucky with a strat at some point but to give you NO way in at first with enemies all at your level is... bold.
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I honestly think Reapers Coast is one of the best designed areas I've ever played. Aside from a few bumps, you can figure out where to go and what to do in a REALLY FUN WAY and only hit a few roadblocks- Arx is a clusterfuck of confusion. Everything is out of order...
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The magister basement fight is the only one i've been able to win and I'm just fucking trying to claw to level 19. I finally end up in the sewers and have an EPIC battle with the death fog spiders, who are cartoonishly devious.
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Seriously? They can web you stuck? and when they die they erupt in insta-kill fog? AND more keep spawning? OK FINE, YOURE BEING A PRICK. But you genuinely eke it out with two characters surviving in an epic fight only to...
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Have one INSTANTLY run into the death fog to "join your party" and then the other dies of leftover poison damage even after the fight is over and you trying to get to your sleeping back as fast as possible. Like fuck off with this stupid shit who fucking thought this was fun?
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I understand this is very complain-y, of course I do, but I just have that simple question: why? Where other little spikes felt like moments of devious fun, absolutely nothing about this level feels fun. I genuinely don't understand the "why" it was made like this.
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1) keep in mind I'm also partly frustrated because I've adored so much of this game and 2) I just ran into an ogre playing piano in a little hat and its perfect so maybe im the idiot
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