Memento (2000, dir. Christopher Nolan)
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This is a biting critique of Dante’s Inferno I just know it
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(the poem, not the video game)
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this describe a lot of games tbh, blackout -> "we're here now" is a simple way to connect different levels that were being worked on before story was implemented
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This is every 1940s noir haha
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I told my wife it was basically an interactive cut scene. Not the most elegant story solution...
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Look, what player HASN'T had the power fantasy of blacking out whenever something plot relevant happens?
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What if that's just a really punk approach to storytelling?
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Ah yes "random shit happens cus the script says so" the bane of hulk's existence
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Trying to write stuff in a way that feels the agency of the characters and taking "cause and consecuence" to heart has definitively been a very important challenge for me
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