X-WING / TIE FIGHTER are some of my favorite games of all time. I was awaiting SQUADRONS with nervous concern, given the promise of that nature... 10 missions into the campaign and it's just... it's just too much arcade, not enough flight sim for my particular want.
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What's interesting is both this and Fallen Order feel like they get trapped between the question of is this "a fun flow game" or a "learning-based mastery game" - because constructing those games have radically different tactics.
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Instead they're trying to split the difference of "it's accessible fun, but the challenging part is there if you want it!" but it SO doesn't work like that. Because all that happens is I get lulled into a flow and then punished by sudden artificial difficulty. Know what you are.
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Important caveat: the multiplayer is fucking amazing.
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Yeah I haven’t even finished the campaign but I play the multiplayer all the time and I say this as an mp-averse millennial who played X-Wing and Tie Fighter to death (I’m also playing with a hotas so it feels pretty simmy to me)
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So its its like a cross of the old Rogue Squadron and newer Battlefront flight mode? I'm still going to play it, but that's a bit disappointing
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the single player is a glorified tutorial the real action is in multiplayer fleet battles imo
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In-universe explanation: perhaps the force is strong with you.
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There are absolutely some levels which just suddenly bafflingly instakill you at specific points, which seems to be a bug. I was stuck on the second prologue mission for ages, suddenly exploding from max shield and hull, then I quit out and rebooted the game and it was fine.
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