I'll play multi-player when it get to it. Right now w/ the campaign, I never have any idea why I succeed / fail. Believe me, I read "the strategy" but it all feels random. Then I finally clear a check point for no discernible reason other than luck. Sometimes I barely do anything
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What's interesting is both this and Fallen Order feel like they get trapped between the question of is this "a fun flow game" or a "learning-based mastery game" - because constructing those games have radically different tactics.
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Instead they're trying to split the difference of "it's accessible fun, but the challenging part is there if you want it!" but it SO doesn't work like that. Because all that happens is I get lulled into a flow and then punished by sudden artificial difficulty. Know what you are.
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Important caveat: the multiplayer is fucking amazing.
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This is exactly what I needed to know.
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From what I’ve heard it really shines in multiplayer over the campaign, which is a shame
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Story Mode is drek! Uggh! Not my cuppa

What a meandering slog. The real deal is the Fleet Battles & Dogfights, IMHO.
I’m “revsully” on the EA Connect and PSN.
Come fly with me!
May the Force
Be with You.
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I've been enjoying PvP dogfighting. No ranks like in Ranked Fleet Battles, just fly in and have some fun.
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I had a similar issue with strike suit zero. I think the problem is once they have the control scheme they don't usually know what to do with it
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