I was so close to getting him I screamed, I'm still shaking...
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I DID IT I DIODKFJD JIDD DDI D ID DID TI TI BEEEEEAATTTT HIM IDE DDID;LAKSDFJK ;MY HANDS ARE SHAKING AOMOHG OMGMGG GJGOGMG G GI DDID IT I DIDE IT DID DIDDIFIDAJF;LKASDHFLKSJFA;SLKDFJASKL;KLFJSL;KFJSDDKLFF I DID IT
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It feeels so good


also i went with dragons homecoming ending!!!!pic.twitter.com/GJvBOMe19C
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Okay because sharing a fucking ps4 clip on twitter is IMPOSSIBLE for some reason, heres the end of the fight. It starts with an all is lost moment and theres another in the middle!pic.twitter.com/HOavUTTlAc
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Gonna share more coherent thoughts later, but I want people to understand something. All the frustration I expressed in this thread? That's part of so much of how this all works. This was one of my favorite games of all time. What an experience.
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Replying to @FilmCritHULK
I'm starting to worry that my frustration response is going to keep me from fully enjoying this genre. I beat the Capra Demon in DS1 and my head was literally hot to the touch. I was SHAKING with how angry I was by the end.
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Replying to @StickmanSouza
Yeah, mileage my vary with FromSoft games. I very rarely get angry- just super fixated and jittery?
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Replying to @FilmCritHULK
For me, the boss run is the hardest part. If it's short, or doesn't have a lot of enemies so it's easy to get back, I'm usually OK. But if I die on the way back, that's the death spiral. The session is basically over, and it ruins the next hour of whatever I'd do next.
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Replying to @StickmanSouza
Fun fact! There's like, NO boss runs really in Sekiro??? the fights are designed to have more dying than ever and the idols (bonfires) are SUPER generous... the boss fights are not!
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It is! So often I would get these perfectly situated idols and be like "........... is trick!??!" but this game isn't so much tricky, just directly combative and demanding hair trigger timing.
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