On one level, it's sort of the same feeling I get when I got to an incredible restaurant. It's this sensation of "you're in amazing hands" and every bit of the experience has had thought and catering going into it. It all feels so supremely crafted to the millimeter.
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It's like a lot of high-end japanese restaurants, there's no ostentatiousness, no lavish decor, there's this spartan quality and yet utter focus on the beauty of the things that really matter.
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And at the same time, it's diving into an immense challenge that require such zen and focus and clarity of goal. But even when the game seems most cruel, it's always FAIR. Whenever I die I know exactly what I did wrong.
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And along the way, there are no games better at TEACHING you how to play them through the organic nature of what they demand from you. You don't pass sections til you have them down, once you have them down, you're really are accomplished. I love these games so fucking much.
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I just literally screamed at a moment in a cutscene early on...
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So this chained ogre is the first pretty decent test huh... (by the opening standards)
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I'm dying A LOT and do I have to we worried about this dragonrot stuff, it seems pretty fucked up and I really didn't like the humanity system in DS1
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Okay, I was WAY too worried about the posture meter over his health. Now being more patient. Still getting caught on bad moments. One more go and if not, I'll take a break.
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Needless to say I'm still trying to beat him. The fire resource is so small I'm waiting til I get a good run at the start. I'll have a really great rhythm going but there's always one errant spacing I misjudge and it's fucking game over.
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Replying to @FilmCritHULK
You can sneak in a stealth kill for one of his healthbars if you hug the left wall and go very slowly. Then you can use your fire more for his last bar.
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