The thing about the horrible eggs ruining Animal Crossing is I genuinely can't believe they thought this was a good idea and implemented it. Because these sorts of big MMO events have an established pathway that was learned from lots of trial and error...
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I'm not the one going on a rant on how bad Nintendo's design is and telling them to "catch up" with games with very different design philosophies, as if they all had a single universal goal.
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As much as this game has more daily tasks than any other AC game before that, it's still intended to be played over a long period of time. The limitations built in are a reflection of that. Limited resources per day, limited shop items, days of building, seasonal collectibles...
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