The lawyer / interrogation / exposition dialogue in this is SOMETHING ELSE FOLKS. Now there's videos and I have no idea what's going on but that's fine, I'm rolling with it.
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1. Ive been conditioned to talk to every single possible character thanks to final fantasy games. 2. BUT THIS IS SO WELL DESIGNED AND SMALL AND I GET TO GO TO CAFES AND BATHHOUSES AND BUY GROCERIES I LOVE ITpic.twitter.com/Q7SwGIp43U
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So far I've just wandered around, got yelled at by judgmental adult, and cleaned my room... I kind of love it.
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I went to a velvet room dream world and this creepy dude starting telling me shit and we're just getting lynchian now aren't wepic.twitter.com/D827EY2x6D
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I think my caretaker might not like mepic.twitter.com/2vCUsUiRxz
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Okay the sexual / gender politics of this so far are NOT GREAT, BOB.
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Im back! And yes, this video game where they make you stop your mission of living a student life to appreciate food is exactly for mepic.twitter.com/RqJq3OC3Mn
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I ALSO GET TO GET LOST IN A UNFAMILIAR SUBWAY STATION
pic.twitter.com/bGHIr3hXtA
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My love of this stuff may seem odd given my writing on the "realism" problems of Red Dead Redemption 2, but my problem wasn't the instinct for realism, but the subtle points and intents of execution. To wit Persona 5 is HYPER stylized so far, but it's realism is hilarious / sweet
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Replying to @FilmCritHULK
Thank you Hulk - you’ve given me inspiration to expound on what makes realism tick in video games. Persona is one of my favorite series, and I was surprised at my agreeing with you on RDR2 (having loved RDR1) - eager to hear your thoughts as you get further in P5!
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awww thank you! And yeah, RDR1 is one of my favorite games too, but yeah, realism is all about the feeling such realism creates, and it if it's a dour one, that's less entertaining than a tongue-in-cheek one.
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