I think I'm just gonna buy Outer Worlds day one which I haven't done since... Red Dead 2?????
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Two immediate design issues: 1) You have to hold X to get rid of every menu prompt. Yeah, they don't want to miss instructions by accident, but I HAVE TO DO IT EVERY TIME. 2) The glaring "*" that shines over is my journal for EVERY little new codex is my distraction nightmare.
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I know people joked about it, but so far I am enjoying Mass Effallout
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How do we make a clear menu system? I know! Lets prevent the player from ever being able to quickly scan through their inventory by putting a hover menu RIGHT OVER IT, while leaving all the negative space on the right side!pic.twitter.com/lnSkD2JA34
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1. Scathing, hilarious indictment of capitalism? Good! 2. Having the talk button be the same button that draws your gun? So that it draws every time you talk to someone who ends up not being story critical? Bad!
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A lesson one learns once.
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This isn't meant as a criticism at all, but he looks like he could star in a Thunderbirds remake of some kind.
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I consider this a compliment.
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