Re-Playing Shadow of the Colossus for the first time in... eight years? A decade? Anyway just watched the opening. Chills.
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And some in a distinctly not fun way: "hey, what if we have so the camera is constantly trying to reset itself to "forward" so that controlling the camera means constantly struggling against where you actually want to look!" WHY DID GAMES *EVER* DO THIS?!?!?!?!?!
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What's the thing called that Wander wears in the game? It's not like a poncho, it has straight edges and only goes over his front and back...
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A yes, my favorite part of any game: walking back and forth for 20 minutes so that I can find the goldilocks zone where bad guy's rudimentary A.I. will do the one move where I can in turn grab his hand then beat him.
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"Oh look it's another foot stomp. Oh look it feels like I'm too far away so it's trying to move closer, oops, one step brings it too close again, time for another foot stomp." It's extra frustrating because so many of the moves and timings are elegantly perfect in other battles.
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Oops, I stayed up all night finishing it, oops. Yay, yup it's so good.
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I miss when games trusted you to handle your characters movement rather than just holding down the parkour button
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Dark Souls is the answer
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I have weirdly fond memories of Project: IGI’s inability to save game & it spawned so badly you might as well never kill anyone in the game.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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