It's so funny going back and playing old games w/r/t mechanics. Some of it is antiquated in a fun way: remember the terrifying feeling of being able to fall off an edge at any second??? Slippery and slidey controls that feel loose?
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And some in a distinctly not fun way: "hey, what if we have so the camera is constantly trying to reset itself to "forward" so that controlling the camera means constantly struggling against where you actually want to look!" WHY DID GAMES *EVER* DO THIS?!?!?!?!?!
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What's the thing called that Wander wears in the game? It's not like a poncho, it has straight edges and only goes over his front and back...
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A yes, my favorite part of any game: walking back and forth for 20 minutes so that I can find the goldilocks zone where bad guy's rudimentary A.I. will do the one move where I can in turn grab his hand then beat him.
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"Oh look it's another foot stomp. Oh look it feels like I'm too far away so it's trying to move closer, oops, one step brings it too close again, time for another foot stomp." It's extra frustrating because so many of the moves and timings are elegantly perfect in other battles.
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Oops, I stayed up all night finishing it, oops. Yay, yup it's so good.
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Original PS2 or one of the remakes?
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Ugh that intro music.
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I watched this yesterday and found it interesting: https://youtu.be/jQNeYbBiCKw
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Came here to say this.
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