Today begins one of my favorite traditions: buying 2k basketball games way late when they're so much cheaper! Then I have opinions about the storytelling that want to make me tear my hair out. Like I literally just watched 25 minutes of cut scene between games. Insanity.
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Seriously how can this be paced so badly, everything is actually pretty good in terms of content but all i want to do is put in more games and space this nonsense out who is in charge of this, it's like weak fundamentals 101.
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I have to let these cutscenes happen so I know what's going on... but why does this kind of ineptitude keep happening? Like... I'm so tired. So... so so... so tired of things that simply didn't understand a single fundamental element of how to do this.
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Related to your essay on RDR2, which enjoyed. I think open world games inherently need more complex control schemes because they have so many more options. So (with the exception of BOTW I saw your mentions of) which open world games from the last few years have the best design?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Is there ghosts and spike lee tho?
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I weirdly preferred that version.
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This feels like a problem with storytelling in games in general when they have to integrate a traditional “cinematic” narrative arc with a gameplay loop that typically involves doing mostly the exact same thing for 15-30 hours
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Yeah, but if that loop is genuinely fun? Let it all build, let them play games. Monster Hunter was weirdly good at this.
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