Hey that's not fair. He raises some incredibly valid points. The control scheme IS clunky next to other, more intuitive games. And not being able to customise your preffered load out feels weird in 2019.
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Moreover, saying that the power of disappearing into a game is something that has to be "understood" is deeply contradictory, because achieving it is about removing those cognitive acts and thus indicative of my entire point.
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I didn't have the frustrations you did Hulk, but I can at least see where they stemmed from. Making controls simple allows you to focus more on the game's tasks, and allow the immersion to become even more appreciable.
End of conversation
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