It's finally here! I basically wrote a little mini-book about Red Dead Redemption II, but of course it's about so much more: design, identity, anti-gaming, and the crux of criticism. Best yet I got publish it at @polygon which is only my favorite dang sitehttps://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-review-rdr2-story-design-criticism …
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Its the Nililism where its characters never WANT to be better as people and never actually improve. The only actual decision a character makes is 2 hours from the end, and destroys the actual dilemma the three characters faced the whole game.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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