Much careful and precise criticism of RDR2 from @FilmCritHULK here. I often avoid addressing elements like UI and menu design in my writing on games, so it's enlightening to read a piece so focused on the minutiae and their combined effect on the whole: https://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-review-rdr2-story-design-criticism …
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"R2D2 and the Unfortunate Consequences of Interpretive Fictional Robot Languages" With an extended section on why WALL-E is a much better communicator of ideas than R2
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