It's finally here! I basically wrote a little mini-book about Red Dead Redemption II, but of course it's about so much more: design, identity, anti-gaming, and the crux of criticism. Best yet I got publish it at @polygon which is only my favorite dang sitehttps://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-review-rdr2-story-design-criticism …
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99% of the time I’d agree with you but RDR2 is the rare game that I think experiments with narrative structure to fascinating effect. It starts at the point of desperation so we understand the lines which can be crossed to protect our family of outcasts.
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The game never fundamentally changes but it recontextualizes your actions as the bursts of violence get harder to stomach, the camaraderie dissipates and the consequences of your initial behaviour begin to mount. It makes you reflect on how you’ve played.
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I’m sorry for coming out of the blue with this. I love RDR2 and games like it like MGSV and FFXV which try ambitious things with structure that try to take into account the player’s experience into character and narrative.
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It is what happened to RD1. The game begins and ends with you going into a suicidal mission for your family. With RD2, the difference is a hundred bodies before it happens.
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