It's finally here! I basically wrote a little mini-book about Red Dead Redemption II, but of course it's about so much more: design, identity, anti-gaming, and the crux of criticism. Best yet I got publish it at @polygon which is only my favorite dang sitehttps://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-review-rdr2-story-design-criticism …
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And that's why I got into the alternative idea at the end so much, because that would have actually given me a story and routing interests that are radically different the beginning to the end. But that doesn't happen with the brutal aftermath.
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99% of the time I’d agree with you but RDR2 is the rare game that I think experiments with narrative structure to fascinating effect. It starts at the point of desperation so we understand the lines which can be crossed to protect our family of outcasts.
End of conversation
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