Re: the Cuphead discussion, it makes infinite more sense to link to a well-thought article then simply reference the lack. The ultimate point is that the creators' attitude of "It’s just visuals and that’s about it" can't be the way we engage arthttps://unwinnable.com/2017/11/10/cuphead-and-the-racist-spectre-of-fleischer-animation/ …
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The art and music of everything we pick has intense meaning, when we accept that responsibility we can then pick the meanings that communicate that which we want. And it's how art best resonates.
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or maybe game devs can just make a fun game with an appealing art style lol, not everything has to be deep my dude
End of conversation
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