While purporting to be the same thing, Red Dead Redemption 2 is the literal opposite of Breath of the Wild.
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To close a menu at a shop you have to hit "index" multiple times to move the pages back THEN close out after you are at the table of contents.
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The button to talk to bring up the prompt to talk to people (the people it allows you talk to) is the same button to draw your gun (on the people it doesn't), and drawing your gun gets you in trouble.
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I walked into a building and it automatically threw me into a mission. I want to do this mission. But I need things from my horse back in camp to do it (it makes you keep weapons on horse). But my horse and the camp doesn't show up on the map unless i'm OUT of the mission.
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I literally was just in the middle of whatever I was doing and shut the game off. I'm going to bed. So far, this is a complete slog. But congrats big decision makers on making your staff work 100 hours a week to make beautifully light cascade off hyper-accurate horse balls.
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Day 2: more weirdly hopeful that I’ll settle into it today. I reallyhave no interest in ongoing negativity. I really really really want to like this gams.
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Updates: to track an animal you hit the same button that slows time, meaning you can't actually move while you see it's "path" and it takes constant going back and forth, making tracking tedious.
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When you go to play dominoes, you can't see anything from the the main screen, so you have to constantly zoom in and out on your tiles and then the board (in a way that is STILL comically hard to see) by hitting different prompts.
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What's upsetting about this is that they are two problems that The Witcher did perfectly with regards to tracking animals AND just allowing you to go into your own menu to play gwent. RDR2 is OBSESSED with not letting you go into any easier interface cuz REALISM.
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