RE: all the conversations about RDR2 and user interface. I cannot recommend reading Don Norman's "The Design of Every Day" things more. He ended up being paramount to Apple's philosophy and even worked there. But the biggest notion he tackles is key idea...
-
Show this thread
-
That when people don't know how to use things or operate controls, they inherently blame themselves for not getting it. And the designers even blame the user for not learning the complicated system. But Norman put forth how fundamentally wrong this is.
4 replies 13 retweets 159 likesShow this thread -
He talks about how intuition, clarity, and ease should be at the fundamental understanding of the process. And keep in mind this has nothing to do with difficulty of gameplay. That's a separate issue. This is about obfuscating the ability to even play the game at all.
12 replies 9 retweets 185 likesShow this thread -
This Tweet is unavailable.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.