That when people don't know how to use things or operate controls, they inherently blame themselves for not getting it. And the designers even blame the user for not learning the complicated system. But Norman put forth how fundamentally wrong this is.
-
-
Show this thread
-
He talks about how intuition, clarity, and ease should be at the fundamental understanding of the process. And keep in mind this has nothing to do with difficulty of gameplay. That's a separate issue. This is about obfuscating the ability to even play the game at all.
Show this thread
End of conversation
New conversation -
-
-
I think their heart was in the right place here. The catalogue system does accurately map the inventory well. What it needs is to remove all transitions between screens and add a contextual space for things the game thinks you need. The walking speed however is player-hostile.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.