The button to talk to bring up the prompt to talk to people (the people it allows you talk to) is the same button to draw your gun (on the people it doesn't), and drawing your gun gets you in trouble.
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I was merely pot-shotting on your slant-like, pessimistic view on things that are popular. Not that your\ views aren't rooted in some sort of merit and eloquently stated, but I think you've missed the point of RD2's design. RD2 to the open world genre is much like what Mario 64
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did to platformers. Limitless posibility & groundbreaking design. I'm only about 12 hours in, and it seems to have merged mechanics from games like MGS3, Skyrim, & peak Bioware RPGS to give your actions more purpose, they feel far more weighted than other Rockstar games.
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“it’s” - it is. “Its” - possessive. Loving the honest commentary on RDR2 though. I’m an hour in and finding it a bit of a walking sim so far.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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