Okay fun update, you get crucial tips up in the very top left of the screen to explain how to do importantly stuff, but it moves my eye away from the things i have to actively concentrate on. When i pause to try and read those tips, a new screen comes up which takes them away.
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When you go to play dominoes, you can't see anything from the the main screen, so you have to constantly zoom in and out on your tiles and then the board (in a way that is STILL comically hard to see) by hitting different prompts.
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What's upsetting about this is that they are two problems that The Witcher did perfectly with regards to tracking animals AND just allowing you to go into your own menu to play gwent. RDR2 is OBSESSED with not letting you go into any easier interface cuz REALISM.
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Finally getting into the spaces to hunt and explore and I genuinely can't wait for the fishing part (it's always my favorite part of these games?) - this feels better.
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I was buying new things for camp from a ledger. Another character came over to talk me about an unrelated matter that created a cutscene that dragged me away the ledger and now I have to go back. I have zero understanding of why this happened.
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You have to do weapon load-outs from your horse. At camp, you cant pull out your weapon. This means that if you want to organize your loadout before a mission. You have to unhitch your horse. Leave the camp. Get off your horse. Do your loadout. Then get back on horse.
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I can't seem to quick draw the weapon I have that's actually selected (for instance the bow). It always reverts to the revolver. I have to select the weapon I want literally every time.
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Anddddd the defensive hit parade of gamer bros are starting to come out of the woodwork with insults. That's my cue to exit. Have fun exploring the old west friends. Let's hope it gets better.
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End of conversation
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I feel weirdly vindicated in my decision to just continue alternating between Destiny and Hollow Knight
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I feel that Hitman 2016’s focus ability treads that line so much better, letting you sense people through walls and identify items, but still move around plenty at only a slightly slowed pace.
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