developers: "hey look, we have old timey inventories! they look just like they would in real life!" me: "okay i have to scroll through five pages to buy a can of beans and I'm not sure what they do without clicking on yet another button." This is a catastrophe.
-
Show this thread
-
While purporting to be the same thing, Red Dead Redemption 2 is the literal opposite of Breath of the Wild.
10 replies 47 retweets 334 likesShow this thread -
To close a menu at a shop you have to hit "index" multiple times to move the pages back THEN close out after you are at the table of contents.
8 replies 5 retweets 156 likesShow this thread -
The button to talk to bring up the prompt to talk to people (the people it allows you talk to) is the same button to draw your gun (on the people it doesn't), and drawing your gun gets you in trouble.
7 replies 14 retweets 248 likesShow this thread -
I walked into a building and it automatically threw me into a mission. I want to do this mission. But I need things from my horse back in camp to do it (it makes you keep weapons on horse). But my horse and the camp doesn't show up on the map unless i'm OUT of the mission.
5 replies 14 retweets 188 likesShow this thread -
I literally was just in the middle of whatever I was doing and shut the game off. I'm going to bed. So far, this is a complete slog. But congrats big decision makers on making your staff work 100 hours a week to make beautifully light cascade off hyper-accurate horse balls.
32 replies 63 retweets 554 likesShow this thread -
Replying to @FilmCritHULK
All the housekeeping and nitpicky minutiae notwithstanding, it's an incredibly immersive and beautifully presented game. It's just a shame Rockstar couldn't have loosened the reins, so to speak.
1 reply 0 retweets 3 likes -
Replying to @koshernost
but it's not presenting ANYTHING. That's the problem. It's all pretty texture. No real substance. The "cinematic camera" is a perfect metaphor. Black bars come down and it's "cinematic," but it's just random placement, as if placement isn't important. It just does what movies do.
3 replies 0 retweets 27 likes -
Replying to @FilmCritHULK
I agree that the mechanics run tedious; the first few times I picked a corpse up by the lapel to rifle through his pockets was neat, the thirtieth time or so, not as much. But you really don't find the dialogue and atmosphere drawing you into the time period, even a little?
2 replies 0 retweets 3 likes -
Replying to @koshernost
The dialogue and atmosphere is all artifice. There's nothing under ti. They don't know how to purport a single meaningful conflict, dramatic moment, or clearly stated psychology in the character. It's just "action."
2 replies 1 retweet 9 likes
And to compare, RD1 got did all these things quite well and economically to boot.
-
-
Replying to @FilmCritHULK
I can't tell you whether this game is "worth" all the man(and woman)hours that were put into this game. I can only judge it by how much money and time *I* spend on it. You do eventually get total agency over your character, but it takes awhile before the game lets you, true.
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.