Okay I genuinely can't believe the stunning ignorance of some of the choices of "fixes" in red dead 2. Endlessly slow mechanics, having to slowly grab EVERY item you want. And keeping NPCs talking while you're trying to fucking READ items? This "realism" choice is insanity.
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Because the thing about storytelling is needs to understand drama and character. So far, this is just insufferable "realism" texture worshipping and mood with no real conflict whatsoever. I honestly could not imagine a sequel this backward. ALL the wrong lessons.
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If I sound angry it's because I'm angry. Artistry can create the most beautiful, articulate looking things and endless work. And a lack of understanding purpose and undermine all of it. Good grief.
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And now the core problem when it comes to video games... *settles in and plays another 50 hours*
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Okay fun update, you get crucial tips up in the very top left of the screen to explain how to do importantly stuff, but it moves my eye away from the things i have to actively concentrate on. When i pause to try and read those tips, a new screen comes up which takes them away.
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I accidentally hit the right trigger for a second when getting back on my wagon at the end of a long ass fetch mission and because i fired a gun I have to do the whole thing over there were no "checkpoints." has anyone actually PLAYED this game before release? This is insanity.
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I'm five hours in and I haven't been allowed to really explore, I have to wander behind EVERYONE as they do purposeless things, people talk at me, and I literally don't know a single real motivating thing about my main character other than "is in the gang."
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developers: "hey look, we have old timey inventories! they look just like they would in real life!" me: "okay i have to scroll through five pages to buy a can of beans and I'm not sure what they do without clicking on yet another button." This is a catastrophe.
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While purporting to be the same thing, Red Dead Redemption 2 is the literal opposite of Breath of the Wild.
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To close a menu at a shop you have to hit "index" multiple times to move the pages back THEN close out after you are at the table of contents.
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The button to talk to bring up the prompt to talk to people (the people it allows you talk to) is the same button to draw your gun (on the people it doesn't), and drawing your gun gets you in trouble.
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I walked into a building and it automatically threw me into a mission. I want to do this mission. But I need things from my horse back in camp to do it (it makes you keep weapons on horse). But my horse and the camp doesn't show up on the map unless i'm OUT of the mission.
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I literally was just in the middle of whatever I was doing and shut the game off. I'm going to bed. So far, this is a complete slog. But congrats big decision makers on making your staff work 100 hours a week to make beautifully light cascade off hyper-accurate horse balls.
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Day 2: more weirdly hopeful that I’ll settle into it today. I reallyhave no interest in ongoing negativity. I really really really want to like this gams.
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Updates: to track an animal you hit the same button that slows time, meaning you can't actually move while you see it's "path" and it takes constant going back and forth, making tracking tedious.
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When you go to play dominoes, you can't see anything from the the main screen, so you have to constantly zoom in and out on your tiles and then the board (in a way that is STILL comically hard to see) by hitting different prompts.
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What's upsetting about this is that they are two problems that The Witcher did perfectly with regards to tracking animals AND just allowing you to go into your own menu to play gwent. RDR2 is OBSESSED with not letting you go into any easier interface cuz REALISM.
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Finally getting into the spaces to hunt and explore and I genuinely can't wait for the fishing part (it's always my favorite part of these games?) - this feels better.
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I was buying new things for camp from a ledger. Another character came over to talk me about an unrelated matter that created a cutscene that dragged me away the ledger and now I have to go back. I have zero understanding of why this happened.
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You have to do weapon load-outs from your horse. At camp, you cant pull out your weapon. This means that if you want to organize your loadout before a mission. You have to unhitch your horse. Leave the camp. Get off your horse. Do your loadout. Then get back on horse.
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I can't seem to quick draw the weapon I have that's actually selected (for instance the bow). It always reverts to the revolver. I have to select the weapon I want literally every time.
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Anddddd the defensive hit parade of gamer bros are starting to come out of the woodwork with insults. That's my cue to exit. Have fun exploring the old west friends. Let's hope it gets better.
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End of conversation
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