Fuck yes, Hulk. We need French hours!
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Great article. For me, it's helpful to think of/treat your employees as people. When they become pieces on a chess board, youre in trouble... Also, what's the word for people like that, Hulk? Monster? Jabroni?
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Something I find fascinating about all of the articles about 100-hour workweeks: absolutely nobody is talking about how we got here, legally. I've seen one that mentioned salaried employees vs. hourly, but I've yet to see anyone mention FLSA or the changes to it.
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Fantastic article, as always. I work a union job now that protects my hours, but I remember working contract work that would work me 60-80 hours a week and praise how great of a team player I was right up until they cut the contract (work-to-hire my ass). (1/2)
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I learned the hard way that a team that doesn't look out for the wellbeing of its team members is no team at all, no matter how much management will say otherwise. Lets hold our work and our management to higher standards. The norm cannot be casualties. (2/2)
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Great read, sorta disagree here: "...it’s not that art saves lives..." Sometimes art feels more important than just maintaining or improving my quality of life (and I imagine others). Sometimes it feels like the only thing in the world that gets me. Sometimes that's life saving
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I actually completely agree with you, but in a column where you are arguing for working conditions I wanted to steer away from that kind of rhetoric, for fear it could seem self important.
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Great column. I also find in the creative industries that management and administrations don't work for free but expect it from the "talent".
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Thanks for this! As a set PA, I see instances of the toxic notion that we should feel “privileged” to be here. Most concernedly from other PA’s. It’s like an extension of the myth of the starving artist. Pain is “required” for art and so we accept our part in this cycle of abuse.
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Thank you so much for this. As someone in the games industry it means a lot.
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