I greatly enjoyed the game, but how to be cryptic without spoiling... There's a way to do that... and that's probably not the way to do that.
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This gets into the whole odd logic of "story pacing," in games. Because When you're giving a big wheel to of realms to unlock, and when you see characters, when you spend forever talking about those some characters... you actually think you're going to be a part of your story.
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I don't get how that's "authentic" one iota. This was literally 60% allusion to stuff that will come in later games that it gave us every cue would be happening in this game.
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Believe me, I like so many different kinds of storytelling. But this isn't a different "kind," nor is this about world size or coloring outside the lines, this is about setting up outright expectations and then ending it the way they did.
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Replying to @FilmCritHULK
Believe me, there's a way to take all this on and do the "a new hope" of this particular trilogy, but this wasn't exactly the way to do that.
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Also, I want to be super clear I dug the game. It's just getting at an interesting wrinkle when it comes to expectation.
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I think it would play much better though, knowing what to expect, no?
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