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Philip Bontrager proslijedio/la je Tweet
To the left, you see a trained agent playing a level of a game. To the right, you see the same playthrough from an agent-centric perspective: cropped, translated, and rotated with the agent in the center. Which perspective is the best input for the agent? https://arxiv.org/abs/2001.09908 pic.twitter.com/7bCtBp8xUG
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Our new paper on training computer agents to design video game levels using reinforcement learninghttps://twitter.com/togelius/status/1222025962604441600 …
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Philip Bontrager proslijedio/la je Tweet
What if we see level generation as a game, where each action changes the level in some way? Well, we could use RL to learn to "play" level generation! We introduce Procedural Content Generation via Reinforcement Learning (PCGRL), a new paradigm for PCG. https://arxiv.org/abs/2001.09212 pic.twitter.com/J9c8O5EIM7
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Philip Bontrager proslijedio/la je Tweet
Introducing Deep Innovation Protection - we scale neuroevolution to more complex tasks such as "VizDoom: Take Cover" by temporally reducing the selection pressure on specific components in an evolving world model. https://arxiv.org/abs/2001.01683 w/
@kenneth0stanley@UberAILabs@ITUkbhpic.twitter.com/9SwEE1K351Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Cause and Effect is hard. Here we train an agent to invest with bankers and then wait for it’s riches. Our agent likes to stand in its lucky corner, where it happens to be, when the reward comes in. I think we’ve almost cracked human intelligence.https://twitter.com/togelius/status/1161975295810949120 …
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Philip Bontrager proslijedio/la je Tweet
Biometric scanning offers an extra level of security for everything from unlocking your cellphone to crossing borders. But as hackers grow more sophisticated, the war between privacy and exposure may be unwinnable.https://undark.org/article/hidden-risks-of-biometric-scanning/ …
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Philip Bontrager proslijedio/la je Tweet
Happy our "Deep Learning for Video Game Playing" review article is now published in IEEE Transactions on Games: https://bit.ly/2NdefQ8 PDF: https://arxiv.org/pdf/1708.07902.pdf … Lots of new methods added since the last update!
@nojustesen@togelius@FilipoGiovannipic.twitter.com/YGaWZen3SHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Philip Bontrager proslijedio/la je Tweet
We won! Great job everyone! So proud and excited to see what http://Origen.ai can become! Now time to get to work!
@ruben_torrado@DrFMunoz@juki@FilipoGiovanni#startup#AISummit#flashpitch#origenpic.twitter.com/p1zzGyvAdx
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Philip Bontrager proslijedio/la je Tweet
My new book, "Playing Smart: On Games, Intelligence, and Artificial Intelligence": https://www.amazon.com/Playing-Smart-Intelligence-Artificial-Thinking/dp/0262039036/ … This is a popular science book aimed at non-technical audiences. It's an overview of research on AI and games, and an argument that AI is crucial for games and vice versa.pic.twitter.com/p6NV5Xb49H
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One reason why DeepRL struggles generalizing to play visually similar, but functionally different levels for video gameshttps://twitter.com/fchollet/status/1027442844137488385 …
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Philip Bontrager proslijedio/la je Tweet
Deep reinforcement learning overfits. Often, a trained network can only play the particular level(s) you trained it on! In our new paper, we show how to train more general networks with procedural level generation, generating progressively harder levels. https://arxiv.org/abs/1806.10729 pic.twitter.com/JDNYPZuAHV
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Philip Bontrager proslijedio/la je Tweet
You know what's better than video games for testing your RL algorithms? Why, a framework where you can easily make new games and levels! You can now use General Video Game AI
@gvgai with@OpenAI gym. In a first paper, we test deep RL algos on GVGAI games. https://arxiv.org/abs/1806.02448 pic.twitter.com/GarE395lLBPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Philip Bontrager proslijedio/la je Tweet
Draft version of survey: Deep Learning for Video Game Playing https://arxiv.org/abs/1708.07902 With
@nojustesen@FilipoGiovanni@risi1979pic.twitter.com/VXnSgSnUQt
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Philip Bontrager proslijedio/la je Tweet
Generating Fingerprints for Presentation Attacks, by
@FilipoGiovanni@evilproffy@togelius. A GAN for Fingerprints. https://arxiv.org/abs/1705.07386 pic.twitter.com/PHqfZMXJh1
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