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  1. proslijedio/la je Tweet
    2. sij

    Happy first of January everyone. I am starting the year with a study of "The Polygons of Another World" ().

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  2. proslijedio/la je Tweet
    7. ruj 2019.

    Paged Out! is a new experimental free magazine about programming (especially programming tricks), hacking, security hacking, retro computers, modern computers, electronics, demoscene, and other similar topics

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  3. proslijedio/la je Tweet
    19. lip 2019.

    Chapter 15 of Computer Graphics: Principles and Practice is free online: This is a deep dive (64 pages with code!) on the differences and enough information to implement each in software from scratch.

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  4. proslijedio/la je Tweet

    The new Intel Open Image Denoise Library is an tool that can save you precious time and boost the quality of your game.

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  5. proslijedio/la je Tweet
    19. ožu 2019.

    A fast and simple inverse kinematics algorithm that supports joint limits and requires no dependencies.

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  6. proslijedio/la je Tweet
    15. ožu 2019.

    A (very) short intro to Constraints, which are fundamental to a variety of algorithms ranging from filtering and inverse kinematics to physical simulation

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  7. proslijedio/la je Tweet
    11. ožu 2019.

    New blog post! "Small, fast, web" (pick, uh, two?) in which we look at WebAssembly geometry decoders from meshoptimizer and how they got smaller and faster over the last few months.

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  8. proslijedio/la je Tweet
    7. ožu 2019.

    I've updated my sun/sky code at with the Hosek model, a higher-quality replacement for Preetham. Both models contain extensions for overcast conditions and dusk/dawn. (I.e., they handle the sun going below the horizon!)

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  9. proslijedio/la je Tweet
    1. velj 2019.
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  10. proslijedio/la je Tweet
    20. pro 2018.

    Super neat trick. You sample the same noise three times. Once just the noise, then with an offset and the third offsets the function which shifts between sample one and two. Look at water tut for more info. Code:

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  11. proslijedio/la je Tweet
    18. pro 2018.

    xatlas is a cleanup of the popular mesh parameterizer theka_atlas. New features include an easier build system, more input geometry validation, and configurable atlas parameters.

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  12. proslijedio/la je Tweet
    17. pro 2018.

    EOY 2018 API stats: (this is before Christmas which usually changes distribution a bit - sweet Xmas presents - but it's fair since "EOY 2017" data was also from Dec 17). D3D9 and ES2 are still with us, and will definitely stay around in 2019 😭.

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  13. proslijedio/la je Tweet
    6. pro 2018.

    Tactile is a modern reimplementation of my PhD code for manipulating isohedral tilings, now available as open-source libraries in C++ and Javascript. I've also created a few fun web-based apps for playing with tilings.

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  14. proslijedio/la je Tweet
    14. stu 2018.

    "Microsoft “Shader Conductor” for cross-compiling HLSL to GLSL or SPIR-V in OpenGL/ES, Vulkan"

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  15. proslijedio/la je Tweet
    13. stu 2018.

    After two months of blood, sweat & tears, this is my new blog post that I hope will be useful to people... "A simple method to construct isotropic quasirandom blue noise infinite point sequences"

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  16. proslijedio/la je Tweet
    14. stu 2018.

    A simple GLSL implementation of 's "A simple method to construct isotropic quasirandom blue noise infinite point sequences":

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  17. proslijedio/la je Tweet
    29. lip 2018.

    Zucker and Higashi, Cube-to-sphere projections for procedural texturing and beyond.

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  18. proslijedio/la je Tweet
    26. lis 2018.

    RT : This is a genious tool for sure! Love it it! What really blows my mind: it's free!

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  19. proslijedio/la je Tweet
    27. lis 2018.

    Opened my HLSL spherical harmonics repo that can be used as a submodule: (for instance used for cloud directional ambient occlusion in ) Could not find any small&ready to use before:it has convolution, phase func, triplep, etc.(1/2)

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  20. 25. lis 2018.

    A great overview of dithering in Obra Dinn and how to keep it stable under motion. Could see this being useful in A2C-like situations or blending/transitioning opaque materials.

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