Antonio Caggiano  

@Fahien

(n), graphics and gaming, musician, deeply in love with science, art and literature

Italy
Vrijeme pridruživanja: svibanj 2010.

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  2. proslijedio/la je Tweet
    30. sij

    I have just published SpookyGhost on . It is a procedural animation tool for sprites that I made with the . You can find it here:

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  3. proslijedio/la je Tweet
    23. sij

    A thing done in and for a course I took last semester. Credit to Charles Feng for the bass model.

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  4. proslijedio/la je Tweet
    21. sij

    I finished writing my opinionated post on rendering API abstractions, complete with especially spicy takes at the bottom. I'm at least a little sorry if you hate it! Haha

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  5. proslijedio/la je Tweet
    16. sij

    What better way to start the new year than by highlighting the newest members of our engineering & administrative teams who joined in Q4 2019! Please join us in welcoming Antonio, Afonso, Narciso & Eleni!

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  6. proslijedio/la je Tweet
    9. sij

    New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think: I hope you enjoy it!

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  7. proslijedio/la je Tweet
    29. pro 2019.

    Simulation of first crewed flight of Falcon 9 / Dragon 2020

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  8. proslijedio/la je Tweet
    10. pro 2019.

    Happy to announce a complete new Collabora Office for Android (beta) 🎉 With a really nice & handy user interface 👏 and editing of documents 👌 thanks to a lot of new work. Find in Google Play! Read more

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  9. proslijedio/la je Tweet
    2. stu 2019.

    New Microsoft Edge Logo looks a lot like Firefox, inverted and rotated 180°. Well done, designers.

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  10. 23. lis 2019.

    Hey! ✈️ I am selling my Christmas round-trip flight ticket from London STN to Naples NAP

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  11. 12. lis 2019.

    I still do not understand the difference between clang::Type and clang::QualType

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  12. proslijedio/la je Tweet
    19. ruj 2019.

    I'm LIVE streaming a new Shader Deconstruction next Wednesday, Sep 25 at 11am PT. I'll focus on the maths of modeling - deriving formulas for primitive SDFs, smoothmax, ray intersectors, and symmetries. I'll put the link to the stream in Patreon on Monday:

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    Kids today: "you mean the 'save' button represents some kind of physical storage disk? OMG" Me today: "you mean 'upper case' and 'lower case' refer to the physical cases where printers kept their letters? OMG"

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    10. ruj 2019.

    Fantastic news 🎉 C++20 Concepts Are Here in 2019 version 16.3 From years of lagging behind, the compiler & library team is now leading the way on many fronts 👏 So excited about this 🤓 Tip: use /std:c++latest /permissive-

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    5. ruj 2019.

    Watch for Rolling Coconuts 🌴🥥💫

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  16. proslijedio/la je Tweet
    10. ruj 2019.

    Studied Harry Emelianov's (Awesome that he shares this) cloudshader and made a version of volumetric clouds! Also is a coder and 2nd team member of

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    9. ruj 2019.

    Major milestone: DOOM running on 😀🎉🤘

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  18. proslijedio/la je Tweet

    At the end of my life function I hope to return zero.

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  19. proslijedio/la je Tweet

    Don't buy from the Neapolitan Asset Store

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  20. proslijedio/la je Tweet

    Mobile devs, check out our breakdown of features and the best practices. Learn how to efficiently configure your Vulkan with this detailed guide:

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