Alex K.  

@FIZZER

Ninja, System Developer, Indie Gamedev, R&D. ❤️ Rust, Haxe, *SL; IPFS, CJDNS; DDG. 🤘Dev since y2k. 🖖My tweets is my f opinion.

Blockchain, Earth
Vrijeme pridruživanja: lipanj 2007.

Tweetovi

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  1. proslijedio/la je Tweet
    30. sij

    SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way 😉 so I am making a THREAD about it. PLEASE SHARE... [1/11]

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  2. proslijedio/la je Tweet
    30. sij

    We're happy to announce the release of Rust 1.41.0, featuring relaxed restrictions for trait implementations, Cargo improvements, and many more changes! Check out the highlights in our blog post:

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  3. proslijedio/la je Tweet
    30. sij
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  4. proslijedio/la je Tweet
    27. sij

    Posted my first post on my new site! Titled "Adventuring into the world of games in " would love to hear what others have to say!

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  5. proslijedio/la je Tweet
    25. sij

    First blog post on writing your own async executors in Rust. Here's how to implement block_on() in a few lines of safe code.

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  6. proslijedio/la je Tweet
    25. sij

    I forked an old ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legion

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  7. proslijedio/la je Tweet
    22. sij

    Okay, all songs programmed and working. 25KB, 24 minutes total. Releasing soon!

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  8. proslijedio/la je Tweet
    21. sij

    I tried Rust’s new async/await feature for the first time: “Downloading 100,000 Files Using Async Rust”

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  9. proslijedio/la je Tweet
    9. sij

    So here's more progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.

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  10. proslijedio/la je Tweet
    10. sij

    I wrote about physically based thermodynamics for games. The only true next-gen feature since physically based rendering.

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  11. proslijedio/la je Tweet
    8. sij

    in tomorrow’s ⁦⁩ nightly, Option::unwrap and some other fns will now report the panic location within your code instead of libcore!

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  12. proslijedio/la je Tweet
    8. sij

    Ever wonder how we make sure the labels on Playdate's A+B buttons won't quickly wear off? Introducing: ROBOFINGER

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  13. proslijedio/la je Tweet
    7. sij

    We ran Quake3 in Rust! Read all the gory details at

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  14. proslijedio/la je Tweet
    31. pro 2019.

    I love how Japan can make anything seem dramatic as hell.

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  15. proslijedio/la je Tweet
    22. pro 2019.
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  16. proslijedio/la je Tweet
    19. pro 2019.

    Hello, friends. An update on Playdate!!

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  17. proslijedio/la je Tweet

    debugging graphics: 1) multiply some things by 2 if that doesn't work: 2) divide some things by 2 if that doesn't work, goto 1

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  18. proslijedio/la je Tweet
    13. pro 2019.

    My Rust+WASM NES emulator remote multiplay trial with WebRTC. Once you enter a room, share the URL with someone and start the game you want to play with them. Enjoy!

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  19. proslijedio/la je Tweet
    8. pro 2019.
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  20. proslijedio/la je Tweet
    6. pro 2019.

    Today we also released cargo-about, a Rust Cargo plugin to generate license attribution for all crates a project is using: We use 400+ open source libraries in our game engine/platform that we are building in Rust so is needed & hope be useful for others!

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