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Alex K. proslijedio/la je Tweet
SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best
@rustlang programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way
so I am making a THREAD about it.
PLEASE SHARE...
[1/11]Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
We're happy to announce the release of Rust 1.41.0, featuring relaxed restrictions for trait implementations, Cargo improvements, and many more changes! Check out the highlights in our blog post:https://blog.rust-lang.org/2020/01/30/Rust-1.41.0.html …
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Alex K. proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Alex K. proslijedio/la je Tweet
Posted my first
#blog post on my new site! Titled "Adventuring into the world of games in#RustLang" would love to hear what others have to say!#RustGamedevhttp://bit.ly/2uE3otgHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
First blog post on writing your own async executors in Rust. Here's how to implement block_on() in a few lines of safe code.https://stjepang.github.io/2020/01/25/build-your-own-block-on.html …
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Alex K. proslijedio/la je Tweet
I forked an old
#rustlang#rustgamedev ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legionhttps://github.com/flukejones/ecs_bench …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
Okay, all songs programmed and working. 25KB, 24 minutes total. Releasing soon!
#chiptune#programming#electronics#1bitpic.twitter.com/4L2xyY9ZxiHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
I tried Rust’s new async/await feature for the first time: “Downloading 100,000 Files Using Async Rust” http://patshaughnessy.net/2020/1/20/downloading-100000-files-using-async-rust …
@rustlangHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
So here's more
#rustgamedev progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.#IndieGameDevpic.twitter.com/ULofRk1mpkHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
I wrote about physically based thermodynamics for games. The only true next-gen feature since physically based rendering.
#gamedev#rustlanghttps://alexene.dev/2020/01/10/Physically-based-temperature-simulation-for-games.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
in tomorrow’s
@rustlang nightly, Option::unwrap and some other fns will now report the panic location within your code instead of libcore!https://github.com/rust-lang/rust/pull/67887 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
Ever wonder how we make sure the labels on Playdate's A+B buttons won't quickly wear off? Introducing: ROBOFINGERpic.twitter.com/Lq2MluCx4k
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Alex K. proslijedio/la je Tweet
We ran Quake3 in Rust! Read all the gory details at https://immunant.com/blog/2020/01/quake3/ …pic.twitter.com/e0AQgdO9ET
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Alex K. proslijedio/la je Tweet
I love how Japan can make anything seem dramatic as hell.pic.twitter.com/H8iPOYHLF6
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Alex K. proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Alex K. proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Alex K. proslijedio/la je Tweet
debugging graphics: 1) multiply some things by 2 if that doesn't work: 2) divide some things by 2 if that doesn't work, goto 1
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
My Rust+WASM NES emulator remote multiplay trial with WebRTC. Once you enter a room, share the URL with someone and start the game you want to play with them. Enjoy! https://raw.githack.com/takahirox/nes-rust/WebRTC/multiplay.html …
#rust#rustlang#wasm#webassembly#webrtc#nespic.twitter.com/0M82NmzkDLPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
This Month in
#RustLang#GameDev #4 - November 2019!http://rust-gamedev.github.io/posts/newsletter-004 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alex K. proslijedio/la je Tweet
Today we also released cargo-about, a Rust Cargo plugin to generate license attribution for all crates a project is using: https://github.com/EmbarkStudios/cargo-about … We use 400+ open source libraries in our game engine/platform that we are building in Rust so is needed & hope be useful for others!
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Rust, Haxe, *SL; IPFS, CJDNS; DDG.
Dev since y2k.
My tweets is my f opinion.