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Prikvačeni tweet
Procedural generation from a single example by wave function collapse https://github.com/mxgmn/WaveFunctionCollapse …pic.twitter.com/VOZwtSvIvO
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Maxim Gumin proslijedio/la je Tweet
Generating binary textures with simulated annealing: http://inversed.ru/Blog_5.htm
#procedural#procgenpic.twitter.com/6kY9YqJjrbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Aaron Berriche
@Aaronlelit adapted WFC to Houdini!https://vimeo.com/381350072Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
Collapsing wave functions in JavaScript using
#threejs from a single .fbx file, inspired by the work of@ExUtumno and@marian42_#wavefunctioncollapse#javascriptpic.twitter.com/yKHYKS24DEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
Inspired by the work of
@ExUtumno and@marian42_ i made my own#wavefunctioncollapse software for random generation of#3Dprinted buildings. First tests. Implemented from scratch using#processing and printed with@Fillamentum metallic grey. Tileset made with 123DDesignpic.twitter.com/ED32vBZjHJ
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Maxim Gumin proslijedio/la je Tweet
Finally published my Unity addon, Tessera. It lets you generate 3d tile based levels with
#wavefunctioncollapse without any coding, you just "paint" how tiles connect to each other.https://youtu.be/VkhRvfb9LPsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
I just uploaded my
#procjam project! An infinite city, procedurally generated with the#wavefunctioncollapse algorithm, now with procedural trees.#procgen Download the game here: https://marian42.itch.io/wfc pic.twitter.com/PjdQNxQRRqHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
It was real fun making the steel beam support structures. They have this neat artificial yet organic feel to them. Its a place where the WFC algorithm really shines and that would be hard or at least laborious to create with other systems.pic.twitter.com/rGbgpiUWMV
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Brian Bucklew's
@unormal talk at Roguelike Celebration 2019 about WaveFunctionCollapse and how they use it to generate dungeons/maps in@CavesOfQud. Discusses homogeny, overfitting, connectedness and combining WFC with constructive procgen methodshttps://www.youtube.com/watch?v=fnFj3dOKcIQ …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Herbert Wolverson
@herberticus is writing a comprehensive tutorial on how to make roguelike games in Rust. This new chapter 33 is about implementing the WaveFunctionCollapse algorithm from scratchhttps://twitter.com/herberticus/status/1183815235368574981 …
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Maxim Gumin proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Maxim Gumin proslijedio/la je Tweet
I made some stairs, plus an additional smaller WFC for surface decorations like windows and doors (who's awkward placement otherwise explodes the permutation count) I'll give my first talk on this at Indicade in Paris on the 19th. Hope to see you there! https://indiecade-europe.eu/en/programme/conferences …pic.twitter.com/B4rtHrRwjt
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Maxim Gumin proslijedio/la je Tweet
Using
@ExUtumno WFC algorithm combined with growing neural grids to create twisted game worlds.#madewithunity#procgenpic.twitter.com/jpLQrOouxjHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
using
#WaveFunctionCollapse to procedurally generate endless castle layouts thanks@ExUtumno for publishing the WFC method#madewithunity#procgenpic.twitter.com/pIweJMYYPkPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Maxim Gumin proslijedio/la je Tweet
WFC running at interactive speed on that funky grid. Next up is to make it deterministicpic.twitter.com/OyXLflGet0
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Maxim Gumin proslijedio/la je Tweet
short tech thread on how we're handling level generation on Dead Static Drive -pic.twitter.com/C8mAM8WsQ9
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Maxim Gumin proslijedio/la je Tweet
Amazing procedurally generated houses by
@ExUtumno rendered with https://SpriteStack.io Source: https://twitter.com/ExUtumno/status/1141354217774428160 …#gamedev#screenshotsaturday#procgen#voxelpic.twitter.com/i2tqEe9sWXHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Huge and warm Thank You to everyone who nominated me!https://twitter.com/devonzuegel/status/1142207486016933889 …
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Maxim Gumin proslijedio/la je Tweet
Increased SpriteStack canvas size to 128x128x128 Featuring procedurally generated sea villas by
@ExUtumno Shipping with the next release on http://Itch.io - https://rezoner.itch.io/spritestack#gamedev#voxelart#spritestack#procgenpic.twitter.com/um7fOL6XZCPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I will soon release the complete "code" for these ModernHouse, SeaVilla and 151 other generators. But I want to crowdfund this work, and I'd rather do it on GitHub than on Patreon (0 commission, fund doubling). So if you like what I do, please nominate me!https://twitter.com/github/status/1139665072618446850 …
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