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  1. Prikvačeni tweet
    7. srp 2019.

    I now have Patreon, where you can help support Evolute Games in my mission to create great C64 content and share with the community.

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  2. 1. velj

    Going live with more game development in a few minutes:

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  3. 30. sij

    Tonight on Twitch we'll be taking a look at sprite masking on the . We'll start by looking at Last Ninja both for the way it draws its scenes and how it handles masking. Then I'll attempt to demonstrate the cookie-cutter technique (never tried it before should interesting!)

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  4. proslijedio/la je Tweet
    29. sij

    Let's checkout the new Atari 2600 game port from the "Chopper Command Team"... We've got early access to brand new Crackpots! Knock off work and enjoy some live action from myself, and on ! > 4PM GMT til late!

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  5. proslijedio/la je Tweet
    28. sij

    If you have a moment, do us a solid and subscribe to our YouTube channel. Not only will this help us out, it also means you'll get an alert when we post something new... <3

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  6. 27. sij
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  7. proslijedio/la je Tweet

    FREEZE64 collectable Cheat Cards No.29 arrived today 😀👍

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  8. proslijedio/la je Tweet
    26. sij
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  9. 25. sij

    Time for some game dev streaming!!

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  10. 25. sij

    Been using the demo AI mode to adjust the attack visuals, as well as the impulse reaction values to make it feel better. Also added power up effects, its starting to look like a playable game! Still some AI decision tree work to do as well as implement speical moves.

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  11. 23. sij
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  12. 23. sij

    Tonight, 9:30pm on Twitch we'll take a look at something thats been requested multiple times, sprite multiplexing. We'll talk about the different needs in games and look at implementing a basic general multiplexer from scratch, I'll bet it ain't pretty!!

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  13. proslijedio/la je Tweet
    23. sij

    After yesterday's video there was some discussion with and about damping the scrolling around the player. This is my solution, I think it does work better so thanks to those 2 guys for pointing it out. *Bonus outside location*

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  14. 21. sij

    New title screen and attract mode with AI vs AI. They are pure idiots at the moment, but they are my idiots! Lots for me to teach them now!

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  15. 19. sij

    Thanks to everyone who joined for a great streasm last night. Many drinks were drunk and even some code was created. And best of all I got a new Twitch avatar courtesy of , thanks!!

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  16. 18. sij

    Starting in a few minutes on Twitch. We continue with our long running make a game series in which we'll create a two player, single screen platform game for the

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  17. 18. sij

    Reworked my font, added some decoration to the char select screen and in game HUD. Implemented random powerup spawns and taught the AI to chase after them. Testing AI on both players at same time with just one goal, get the powerups!! Starting to take shape now

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  18. proslijedio/la je Tweet
    17. sij

    I'm live right now, and taking viewers' requests - Commodore, Amiga, and Classic Consoles! I'll play any game!* (terms & conditions apply!) ! >

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  19. 16. sij
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  20. proslijedio/la je Tweet
    16. sij

    It's a Parallax spectacular 2nite... Checking out Sensible Software & Ocean's prolific space arcade adventure game & then we'll head over to where he's going to show you how to program Parallax effects on the ! >> Starting from 6PM GMT!

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  21. 16. sij

    Tonight at 9:30GMT on Twitch, we'll take a look at three ways of doing parallax effects in games. And if we have time we'll quickly knock up some examples.

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